About the Event
​What if the goal of your studio and your games wasn't to win, but to keep playing? What if a change in mindset could really bring you lasting success? Simon Sinek's Infinite Game framework offers five principles that, when applied to game studios, can fundamentally reshape how you design games and build a studio. This talk breaks down those principles and shows how they apply directly to game development and studio leadership, using 8 years of building the We Were Here franchise at Total Mayhem Games as a real-world backdrop.
Dutch Games Industry