Dutch Games Industry

Gamification & Spelmechanieken in Nederland

Verhoog de motivatie en loyaliteit van uw doelgroep door spelconcepten toe te passen in niet-game omgevingen.

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Nederlandse expertise in Gamification

Wilt u gamification laten ontwikkelen? Een gamification bureau of ontwerper gebruikt spelelementen zoals punten, leaderboards, uitdagingen en verhalen om alledaagse taken boeiender te maken. Het verbetert retentie, engagement en plezier.

Waarom kiezen voor Nederlandse ontwikkelaars?

Nederland loopt internationaal voorop in de creatieve industrie en game-ontwikkeling. Dankzij een nauwe samenwerking tussen universiteiten, overheden en innovatieve studio's worden projecten hier wetenschappelijk onderbouwd en met veel creativiteit ontworpen. Dit resulteert in toepassingen die niet alleen leuk zijn om te spelen, maar ook daadwerkelijk impact maken en gedragsverandering teweegbrengen.

Uitgelichte Partners

Toonaangevende studio's

Deze Nederlandse studio's leveren bewezen kwaliteit en impact op het gebied van gamification.

IAWAKLY NL Narrative Design

Offering compelling narrative design resources in phases from initial project inception through quest and encounter development, character and location biographies, unique POV dialogue, right up to coaching the final VO sessions.

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Dylan Nagel

Freelance game and narrative designer and developer. Worked on Lake, Unexplored 2, DuckWorld, Marooners and Dwarf Quest and more.Currently starting up Wonder Realms, making a fantasy turn-based tactics game.

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SanForge Studio

SanForge Studio is an independent game studio based in the Netherlands, creating original games and high-end 3D visuals.

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Adriaan de Jongh

Adriaan de Jongh is a Dutch game designer best known for his work on the indie game hit Hidden Folks, a black & white interactive searching game. Adriaan is also known for designing experimental games that move people out of the normal space of video games by challenging players to dance together, touch hands, or share other social interactions.At the age of eighteen, Adriaan taught himself to code. He co-founded Game Oven in 2011 and designed and marketed all the experimental games the studio released for almost four years. After Game Oven closed, Adriaan collaborated with different people for different projects, gaining more experience in programming, business, and marketing. This led to the release of Hidden Folks in 2017, which was received overwhelmingly positive by players and critics and has allowed Adriaan to continue to work on various projects. Adriaan recently released a tower defense game called Rift Riff, and is currently in the process of creating a new company to continue working with the Hidden Folks IP.Beside making and selling games, Adriaan actively contributed to the Dutch and international game developer community. Among his initiatives are: Midgame Fund, a group of Dutch game developers reinvesting their success in other Dutch games; docontract.com, a free plain-English agreement generator for game developers; and the Dutch Game Industry Directory, a directory that aims to list all games and companies in the Netherlands. Adriaan was board member of the Dutch Games Association and has been part of many juries and committees, such as the Creative Industries NL's Digital Culture Fund advisory committee, the Flanders Audiovisual Fund advisory committee, and the Independent Games Festival's Nuovo jury. Adriaan is also a sponsor of the Godot Foundation.

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Super Menno Monster

Freelance Game Designer making social impact games. I make games in collaboration with other studio's that try to positively contribute to socio-cultural issues. Amongst others. Additionally I organize the annual Courage showcase in San Francisco and Cologne.

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Tomas Sala

Independent solo game developer, co-founder and previously creative director at Little Chicken Game Company. Release BAFTA Nominated Debut The Falconeer in 2020 and Bulwark : Falconeer Chronicles in 2024

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