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INDIGO 2025

Creating the Illusion of Tactility in Metro Awakening VR

June 25, 2025 • Rotterdam, NL • EN

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About the Talk

Ruben Runhardt from Vertigo Games breaks down the design and engineering decisions behind making Metro Awakening VR feel physically tangible. Covering haptics, animation cues, and interaction design, this talk is essential for VR developers working on immersive experiences.
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