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Dutch Game Day 2024

Using Tiny Tools to Implement Characters In Minutes Instead of Hours

October 3, 2024 • Museum voor Beeld en Geluid, Hilversum • EN

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About the Talk

Ramon Huiskamp demonstrates how small, purpose-built tools can dramatically reduce the time needed to implement characters in a game project. A workflow-focused talk for programmers and technical artists looking to automate repetitive pipeline tasks.
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